module Base
{
	model fhq58BelvedereBody
	{
		mesh = vehicles/vehicle_fhq58belvedere,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.47,
	}
	vehicle fhq58Belvedere
    {
        mechanicType = 1,
        offRoadEfficiency = 0.8,
        engineRepairLevel = 4,
        playerDamageProtection = 0.8,
        engineRPMType = van,

        model
        {
            file = fhq58BelvedereBody,
            scale = 1.8200,
            offset = 0.0000 0.0879 0.1099,
        }

        spawnOffsetY = 0.12999995,

        skin
        {
            texture = Vehicles/vehicle_fhq58Belvedere_shell,
        }

        textureMask = Vehicles/vehicle_fhq58Belvedere_mask,
        textureLights = Vehicles/vehicle_fhq58Belvedere_Lights,
        textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
        textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
        textureDamage1Shell = Vehicles/Veh_Damage1,
        textureDamage2Shell = Vehicles/Veh_Damage2,
        textureRust = Vehicles/Veh_Rust,

        sound
        {
            engine = VehicleEngineOffRoad,
            engineStart = VehicleEngineOffRoad,
            engineTurnOff = VehicleEngineOffRoad,
            horn = VehicleHornSportsCar,
            ignitionFail = VehicleIgnitionFailOffRoad,
        }

        extents = 0.8791 0.5385 2.3956,
        mass = 825,
        physicsChassisShape = 0.8791 0.5385 2.3956,
        centerOfMassOffset = 0.0000 0.2582 0.0000,
        shadowExtents = 0.8772 2.5718,
        shadowOffset = 0.0000 0.0000,
        engineForce = 3250,
        engineLoudness = 70,
        engineQuality = 75,
        maxSpeed = 85f,
        gearRatioCount = 2,
        gearRatioR = 3.5,
        gearRatio1 = 2.00,
        gearRatio2 = 0.60,
        stoppingMovementForce = 4.0f,
        rollInfluence = 0.7f,
        steeringIncrement = 0.04,
        steeringClamp = 0.3,
        suspensionStiffness = 30,
        suspensionCompression = 3.83,
        suspensionDamping = 2.88,
        maxSuspensionTravelCm = 15,
        suspensionRestLength = 0.2f,
        wheelFriction = 1.8f,
        frontEndHealth = 150,
        rearEndHealth = 150,
        seats = 4,

        wheel FrontLeft
        {
            front = true,
            offset = 0.3352 -0.1044 0.7033,
            radius = 0.14f,
            width = 0.25f,
        }

        wheel FrontRight
        {
            front = true,
            offset = -0.3352 -0.1044 0.7033,
            radius = 0.14f,
            width = 0.25f,
        }

        wheel RearLeft
        {
            front = false,
            offset = 0.3352 -0.1044 -0.7143,
            radius = 0.14f,
            width = 0.25f,
        }

        wheel RearRight
        {
            front = false,
            offset = -0.3352 -0.1044 -0.7143,
            radius = 0.14f,
            width = 0.25f,
        }

        template = PassengerSeat4,

        passenger FrontLeft
        {
            position inside
            {
                offset = 0.1923 0.0549 -0.0824,
                rotate = 0.0000 0.0000 0.0000,
            }

            position outside
            {
                offset = 0.5879 -0.1923 -0.1484,
                rotate = 0.0000 0.0000 0.0000,
                area = SeatFrontLeft,
            }
        }

        passenger FrontRight
        {
            position inside
            {
                offset = -0.1923 0.0549 -0.0824,
                rotate = 0.0000 0.0000 0.0000,
            }

            position outside
            {
                offset = -0.5879 -0.1923 -0.1484,
                rotate = 0.0000 0.0000 0.0000,
                area = SeatFrontRight,
            }
        }

        passenger RearLeft
        {
            position inside
            {
                offset = 0.1923 0.0330 -0.3791,
                rotate = 0.0000 0.0000 0.0000,
            }

            position outside
            {
            }
        }

        passenger RearRight
        {
            position inside
            {
                offset = -0.1923 0.0330 -0.3791,
                rotate = 0.0000 0.0000 0.0000,
            }

            position outside
            {
            }
        }

        area Engine
        {
            xywh = 0.0000 1.3571 0.8791 0.3187,
        }

        area TruckBed
        {
            xywh = 0.0000 -1.3571 0.8791 0.3187,
        }

        area SeatFrontLeft
        {
            xywh = 0.6813 0.1813 0.4835 0.4835,
        }

        area SeatFrontRight
        {
            xywh = -0.6813 0.1978 0.4835 0.4835,
        }

        area GasTank
        {
            xywh = 0.6813 -0.8462 0.4835 0.4835,
        }

        area TireFrontLeft
        {
            xywh = 0.6813 0.8352 0.4835 0.4835,
        }

        area TireFrontRight
        {
            xywh = -0.6813 0.8352 0.4835 0.4835,
        }

        area TireRearLeft
        {
            xywh = 0.6813 -0.6154 0.4835 0.4835,
        }

        area TireRearRight
        {
            xywh = -0.6813 -0.6154 0.4835 0.4835,
        }

        template = TrunkDoor,
        template = Trunk/part/TruckBed,

        part TruckBed
        {
            itemType = Base.BigTrunk,
        }

        template = Seat/part/SeatFrontLeft,
        template = Seat/part/SeatFrontRight,
        template = Seat/part/SeatRearLeft,
        template = Seat/part/SeatRearRight,

        part SeatRearLeft
        {
            table install
            {
                area = SeatFrontLeft,
            }

            table uninstall
            {
                area = SeatFrontLeft,
            }
        }

        part SeatRearRight
        {
            table install
            {
                area = SeatFrontRight,
            }

            table uninstall
            {
                area = SeatFrontRight,
            }
        }

        template = GloveBox,
        template = GasTank,
        template = Battery,
        template = Engine,
        template = Muffler,
        template = EngineDoor,

        part Heater
        {
            category = engine,

            lua
            {
                update = Vehicles.Update.Heater,
            }
        }

        part PassengerCompartment
        {
            category = nodisplay,

            lua
            {
                update = Vehicles.Update.PassengerCompartment,
            }
        }

        template = Windshield/part/Windshield,
        template = Windshield/part/WindshieldRear,
        template = Window/part/WindowFrontLeft,
        template = Window/part/WindowFrontRight,
        template = Window/part/WindowRearLeft,
        template = Window/part/WindowRearRight,

        part WindowRearLeft
        {
            area = TireRearLeft,
            parent =,

            table install
            {
                requireInstalled =,
            }
        }

        part WindowRearRight
        {
            area = TireRearRight,
            parent =,

            table install
            {
                requireInstalled =,
            }
        }

        template = Door/part/DoorFrontLeft,
        template = Door/part/DoorFrontRight,
        template = Tire,

        part TireFrontLeft
        {
            model InflatedTirePlusWheel
            {
                file = fhqMZClassicHub2WWLeft,
                scale = 0.93,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        part TireFrontRight
        {
            model InflatedTirePlusWheel
            {
                file = fhqMZClassicHub2WWRight,
                scale = 0.93,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        part TireRearLeft
        {
            model InflatedTirePlusWheel
            {
                file = fhqMZClassicHub2WWLeft,
                scale = 0.93,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        part TireRearRight
        {
            model InflatedTirePlusWheel
            {
                file = fhqMZClassicHub2WWRight,
                scale = 0.93,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        template = Brake,
        template = Suspension,
        template = Radio,
        template = Headlight,
		
		useChassisPhysicsCollision = false,

        physics box
        {
            offset = 0.0000 0.1558 0.0000,
            extents = 0.8791 0.3297 2.3736,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.3846 -0.0135,
            extents = 0.8022 0.2747 0.6374,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.3322 0.3626,
            extents = 0.7582 0.3736 0.1978,
            rotate = -57.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.2802 -0.4451,
            extents = 0.8022 0.2857 0.4396,
            rotate = -32.0000 0.0000 0.0000,
        }

        attachment trailer
        {
            offset = 0.0000 0.0110 -1.3297,
            rotate = 0.0000 0.0000 0.0000,
            zoffset = -1.0000,
        }

        attachment trailerfront
        {
            offset = 0.0000 0.0110 1.1044,
            rotate = 0.0000 0.0000 0.0000,
            zoffset = 1.0000,
        }
    }
}
